Note in Windows versions, you can click the SAVE# in top-right of screenshot to open save folder directly. For example SAVE2 will be in folder PersistentDataPath\Saves\SAVE2. To identify which folder contains the save you're looking for, check top-right of screenshot in save/load UI. Each save is placed in a numbered folder. Your save games can be found in PersistentDataPath\Saves. Your Player.log file will be in the following path: /Users/Username/Library/Logs/Unity/Player.log Your Player.log file will be in your PersistentDataPath folder. Your output_log.txt file will be in your PersistentDataPath from live builds #124 and later. You can also refer to this Unity manual page in case the following is no longer correct. The player log file is in a different place depending on platform. Users/Username/Library/Application Support/Daggerfall Workshop/Daggerfall Unity home/username/.config/unit圓d/Daggerfall Workshop/Daggerfall Unity You may need to show hidden files to locate this path.Ĭ:\Users\Username\AppData\LocalLow\Daggerfall Workshop\Daggerfall Unity Following is where to find your persistent data path by platform. The persistent data path stores your save games, INI settings file, keybinds, and log files. If asked, provide your player log, system specs, etc.Attach a save game as close as possible to bug with your post.Provide steps to reproduce problem if possible, or at least a general description of what happened leading up to bug.Provide a clear description of problem in report body and how it doesn't match expected outcome.Reports that do not have a good summary in topic title will be moved out of bug reports. Just saying "bugged" or "broken" is not a helpful summary. Reports that don't mention their version number will moved out of bug reports. Please don't say "latest build" or similar, we need to know the exact version you're running. Telling me "Windows 圆4 0.7.146" informs me exactly the build you're using. The Live Builds page lists builds by platform, version, and build date.
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